OfflineBeanie | 26 September 2015, 6.02 PM (#1) |
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Whether you're oogling some of the best user-created levels out there or cringing at some of stinkiest abominations, Super Mario Maker is proving to be one tasty treat. Sadly, there is a sour note in there somewhere, and it comes in the form of unreleased content. The modern take on Mario Paint certainly has a lot of tools at its disposal, but some western players were a little irked by the fact that some elements have been held back for a future release. In the latest issue of Edge, Nintendo producer Takeshi Tezuka explains why he and his team aired away from releasing every element from day one. "This decision was part of our basic policy. We wanted the rewards to increase as you became more familiar with the game and to look forward to what would unlock the next day," he says. "From our testing, we learned that if too much was available all at once then many players weren’t sure what they should do and didn’t have as much fun with the game. However, I do understand the feeling of wanting to unlock things earlier."
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OfflineBeanie | 08 October 2015, 1.07 AM (#2) |
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OfflineBeanie | 08 April 2016, 9.19 PM (#3) |
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test...
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